createLocation: Difference between revisions
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| Creates a location of the specified class and dimensions at the specified position. Classes are defined in CfgLocationTypes. |DESCRIPTION= | | Creates a location of the specified class and dimensions at the specified position. Classes are defined in <tt>CfgLocationTypes</tt>. For possible location types see [[Location#Location Types|Location Types]]. For the actual name text of the location, use [[text]] and [[setText]]<br><br> | ||
{{Warning | [[Location]]s are not serialized, meaning that if you save the game and then load, all created locations will be lost. Use "OnSaveGame" [[Arma_3:_Event_Handlers/ScriptedEventHandlers | scripted event handler]] to manually serialize them and "Loaded" [[Arma_3:_Event_Handlers/addMissionEventHandler#Loaded | mission event handler]] to recreate them on mission load from save.}} |DESCRIPTION= | |||
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Revision as of 09:45, 12 August 2019
Description
- Description:
- Creates a location of the specified class and dimensions at the specified position. Classes are defined in CfgLocationTypes. For possible location types see Location Types. For the actual name text of the location, use text and setText
- Groups:
- Uncategorised
Syntax
- Syntax:
- createLocation [className, position, sizeX, sizeY]
- Parameters:
- [className, position, sizeX, sizeY]: Array
- className: String - see Location Types
- position: Position2D, Position3D or Object
- sizeX: Number in meters
- sizeY: Number in meters
- Return Value:
- Location
Examples
- Example 1:
_location = createLocation [ "NameVillage" , [4035,2151,10], 100, 100];
- Example 2:
_location = createLocation [ "NameVillage" , [4035,2151,10], 30, 30]; _location setText "Player town";
Additional Information
- See also:
- setTextnearestLocationnearestLocationslocationPositionnearestLocationWithDubbingsetRectangularrectangularsize
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note