setRain: Difference between revisions
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{{Command|= | {{Command|Comments= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| ofpr | | | ofpr |Game name= | ||
|1.75| | |1.75|Game version= | ||
|eff= global|Multiplayer Effects= | |eff= global |Multiplayer Effects= | ||
|exec= server|= | |||
|exec= server |Exec= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Set rain density smoothly over the given transition time (in seconds). A transition time of zero means an immediate change. A rain density of zero is no rain, one is maximum rain. Rain is not possible when [[overcast]] is less than 0.7. | | Set rain density smoothly over the given transition time (in seconds). A transition time of zero means an immediate change. | ||
A rain density of zero is no rain, one is maximum rain. Rain is not possible when [[overcast]] is less than 0.7. | |||
{{Feature arma3 | Since {{arma3}} this command is MP synchronised: | |||
* If executed on server, the changes will propagate globally. | |||
* If executed on client, the effect is temporary and will soon change to the server setting. | |||
Minimum [[overcast]] needed for rain in {{arma3}} is '''0.5'''.}}|DESCRIPTION= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| time | | time [[setRain]] rain |SYNTAX= | ||
|p1= time: [[Number]] - transition time to the new value in seconds |PARAMETER1= | |p1= time: [[Number]] - transition time to the new value in seconds |PARAMETER1= | ||
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999999 [[setRain]] 0;</code> |EXAMPLE2= | 999999 [[setRain]] 0;</code> |EXAMPLE2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| mp = Pre-Arma 3, each client and the server could have different rain values. |= | | mp = Pre-Arma 3, each client and the server could have different rain values. |Multiplayer= | ||
| [[overcast]], [[setOvercast]], [[rain]], [[nextWeatherChange]], [[forceWeatherChange]], [[setFog]] |SEEALSO= | | [[overcast]], [[setOvercast]], [[rain]], [[nextWeatherChange]], [[forceWeatherChange]], [[setFog]] |SEEALSO= | ||
}} | }} | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Scripting Commands| | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands ArmA| | |||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group:_Environment|{{uc:{{PAGENAME}}}}]] | |||
<!-- CONTINUE Notes --> | <!-- CONTINUE Notes --> |
Revision as of 23:24, 23 August 2019
Description
- Description:
- Set rain density smoothly over the given transition time (in seconds). A transition time of zero means an immediate change. A rain density of zero is no rain, one is maximum rain. Rain is not possible when overcast is less than 0.7.
- Multiplayer:
- Pre-Arma 3, each client and the server could have different rain values.
- Groups:
- Uncategorised
Syntax
- Syntax:
- time setRain rain
- Parameters:
- time: Number - transition time to the new value in seconds
- rain: Number - new rain value in range 0...1
- Return Value:
- Nothing
Examples
- Example 1:
60 setRain 1;
- Example 2:
- Force no rain:
0 setRain 0; forceWeatherChange; 999999 setRain 0;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on December 15, 2015 - 14:31 (UTC)
- Zapat
- setTimeMultiplier does NOT affect transition time.
- Posted on November 16, 2016 - 22:06 (UTC)
- Killzone Kid
-
Using Example 2 on dedicated server might need additional interference on JIP clients. The reason is that JIP has rain value > 0 slowly changing to 0. To force client to sync one can execute this on client:
skipTime 1; skipTime -1;
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Environment