BIS fnc fps: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Comments" to "|Comments=")
m (Text replacement - "|= Game version" to "|Game version=")
Line 4: Line 4:
| arma2 |= Game name
| arma2 |= Game name


|1.00|= Game version
|1.00|Game version=


|eff= local|= Effect in MP
|eff= local|= Effect in MP

Revision as of 21:18, 30 August 2019

Hover & click on the images for description

Description

Description:
Function to measure FPS. Spawns code running for given time and displays result on screen via titleText, globalChat and diag_log. Variable BIS_fps_output is filled with diag_log content too.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[duration, sceneId, startDelay] call BIS_fnc_fps
Parameters:
duration: Number - the FPS test duration
sceneId: String - (Optional, default "") scene ID, used in outputs. Fills global variable currentScene
startDelay: Number - (Optional, default 0) delay before starting measurement
Return Value:
Script handle

Examples

Example 1:
_scriptHandle = [10, "50 units on screen", 3] call BIS_fnc_fps;

Additional Information

See also:
diag_fpsdiag_fpsMindiag_frameNodiag_tickTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section