BIS fnc objectSide: Difference between revisions
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Revision as of 00:06, 31 August 2019
Description
- Description:
- Returns object side as defined in config (i.e. not affected by dynamic changing like rating)
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [target, boolean] call BIS_fnc_objectSide
- Parameters:
- target: Object - the object to be tested
- boolean: Boolean (optional) - false (default) to return actual object side, true to return the default config value
- Return Value:
- Side
Alternative Syntax
- Syntax:
- target call BIS_fnc_objectSide
- Parameters:
- target: Object - the object to be tested. This syntax is equal to calling the method with false as a second parameter.
- Return Value:
- Side
Examples
- Example 1:
_realVehicleSide = [vehicle player, true] call BIS_fnc_objectSide;
- Example 2:
_unknownSide = [objNull, false] call BIS_fnc_objectSide; // will return sideUnknown _eastSide = [objNull, true] call BIS_fnc_objectSide; // will return east
- Example 3:
// same results _result1 = myVehicle call BIS_fnc_objectSide; _result2 = [myVehicle] call BIS_fnc_objectSide; _result3 = [myVehicle, false] call BIS_fnc_objectSide;
Additional Information
- See also:
- sideCfgVehicles config side valueSideplayerSidewesteastresistanceciviliansideLogicsideFriendlysideEnemysideUnknownsideEmptysideAmbientLifeSide relationsBIS_fnc_sideID
Notes
-
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