hideBody: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= Comments" to "|Comments=") |
Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
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| arma |Game name= | | arma |Game name= | ||
|1.00| | |1.00|Game version= | ||
|arg= local |Multiplayer Arguments= | |arg= local |Multiplayer Arguments= | ||
|eff= global |Multiplayer Effects= | |eff= global |Multiplayer Effects= |
Revision as of 22:33, 31 August 2019
Description
- Description:
- Hides dead body of the given unit. After a short delay, the body slowly sinks into the ground. After awhile, when group of the unit becomes grpNull, the body gets deleted and becomes objNull. If applied to alive unit, nothing happens until unit dies, then the unit's body gets hidden. If a dead unit is human player, the body is hidden but not deleted until player respawns.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
hideBody player1;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Object Manipulation