lock: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
Lou Montana (talk | contribs) |
||
Line 11: | Line 11: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Lock vehicle (disable mounting / dismounting) for player. | | Lock vehicle (disable mounting / dismounting) for player. | ||
This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands (e.g [[moveInCargo]]).<br><br> | |||
{{Informative | Alternative syntax is similar to [[setVehicleLock]] but with numbers.}} |DESCRIPTION= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| vehicleName | | vehicleName [[lock]] locked |SYNTAX= | ||
|p1= vehicleName: [[Object]] |PARAMETER1= | |p1= vehicleName: [[Object]] |PARAMETER1= | ||
|p2= locked: [[Boolean]] - [[true]] | |||
|p2= locked: [[Boolean]] - [[true]] to lock, [[false]] to unlock |PARAMETER2= | |||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
| s2=vehicleName ''' | |s2= vehicleName [[lock]] lockstate (''Since {{arma3}} v0.50'') |SYNTAX2= | ||
|p21= vehicleName: [[Object]] |PARAMETER21= | |||
|p22= lockstate: [[Number]] - Can be one of the following:<br> | |||
|p22= lockstate: [[Number]] - 0 - Unlocked | 0 - Unlocked<br> | ||
1 - Default (player subordinate cannot enter until his leader says so)<br> | |||
2 - Locked<br> | |||
3 - Locked for player |PARAMETER22= | |||
| r2=[[Nothing]] | | |r2= [[Nothing]] |RETURNVALUE2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>_jeepOne [[lock]] [[true]];</code> |EXAMPLE1= | |x1= <code>_jeepOne [[lock]] [[true]];</code> |EXAMPLE1= | ||
|x2= <code>heli [[lock]] [[true]]; | |x2= <code>heli [[lock]] [[true]]; | ||
[[locked]] heli; | [[locked]] heli; {{cc|2}} | ||
heli [[lock]] [[false]]; | heli [[lock]] [[false]]; | ||
[[locked]] heli; | [[locked]] heli; {{cc|0}} | ||
heli [[lock]] 1; | heli [[lock]] 1; | ||
[[locked]] heli; | [[locked]] heli; {{cc|1}}</code> |EXAMPLE2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[locked]], [[setVehicleLock]], [[lockDriver]], [[lockCargo]], [[lockTurret]]|SEEALSO= | | [[locked]], [[setVehicleLock]], [[lockDriver]], [[lockCargo]], [[lockTurret]]|SEEALSO= | ||
}} | }} | ||
Line 45: | Line 55: | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on January 9, 2010 - 22:50 | <dd class="notedate">Posted on January 9, 2010 - 22:50 | ||
<dt class="note"> | <dt class="note">[[User:Tankbuster|Tankbuster]] | ||
<dd class="note">Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will still dismount when a vehicle is damaged. | |||
<dd class="notedate">Posted on September 22, 2010 | <dd class="notedate">Posted on September 22, 2010 | ||
<dt class="note"> | <dt class="note">[[User:Grimm|Grimm]] | ||
<dd class="note">If an AI group (e.g Mechanized Infantry) has its vehicle locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle. | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
Line 62: | Line 68: | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Scripting Commands| | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands ArmA | |||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]] | |||
Revision as of 23:21, 2 September 2019
Description
- Description:
- Lock vehicle (disable mounting / dismounting) for player.
This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands (e.g moveInCargo).
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicleName lock locked
- Parameters:
- vehicleName: Object
- locked: Boolean - true to lock, false to unlock
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- vehicleName lock lockstate (Since Arma 3 v0.50)
- Parameters:
- vehicleName: Object
- lockstate: Number - Can be one of the following:
0 - Unlocked
1 - Default (player subordinate cannot enter until his leader says so)
2 - Locked
3 - Locked for player - Return Value:
- Nothing
Examples
- Example 1:
_jeepOne lock true;
- Example 2:
heli lock true; locked heli; // 2 heli lock false; locked heli; // 0 heli lock 1; locked heli; // 1
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on January 9, 2010 - 22:50
- Tankbuster
- Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will still dismount when a vehicle is damaged.
- Posted on September 22, 2010
- Grimm
- If an AI group (e.g Mechanized Infantry) has its vehicle locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Vehicle Assignment
- Command Group: Object Manipulation