BIS fnc PIP: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
Lou Montana (talk | contribs) m (Text replacement - "|= |p3=" to "|Parameter2= |p3=") |
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<br />[[Array]] - camera params in format [position,target]. | <br />[[Array]] - camera params in format [position,target]. | ||
<br />'''position''': [[Array]] in format [[Position3D]] or [[attachTo]] [object,position] | <br />'''position''': [[Array]] in format [[Position3D]] or [[attachTo]] [object,position] | ||
<br />'''target''': [[Object]] or [[Array]] in format [[Position3D]] (same as [[camPrepareTarget]]) |= | <br />'''target''': [[Object]] or [[Array]] in format [[Position3D]] (same as [[camPrepareTarget]]) |Parameter2= | ||
|p3= '''vehicle''' (Optional): [[Object]] - helicopter to which action is added (to memory point "action_screen1") |= | |p3= '''vehicle''' (Optional): [[Object]] - helicopter to which action is added (to memory point "action_screen1") |= | ||
|p4= '''vehicle''' (Optional): [[Boolean]] - true to replace existing PIP on same target (default: true) |= | |p4= '''vehicle''' (Optional): [[Boolean]] - true to replace existing PIP on same target (default: true) |= |
Revision as of 01:12, 3 September 2019
Description
- Description:
- Displays Picture in Picture.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [renderTarget, cameraParams, (vehicle, replace)] call bis_fnc_PIP;
- Parameters:
- renderTarget: String - render target
- cameraParams:
Object - existing camera
Array - camera params in format [position,target].
position: Array in format Position3D or attachTo [object,position]
target: Object or Array in format Position3D (same as camPrepareTarget) - vehicle (Optional): Object - helicopter to which action is added (to memory point "action_screen1")
- vehicle (Optional): Boolean - true to replace existing PIP on same target (default: true)
- Return Value:
- Object - camera
Examples
- Example 1:
["rendertarget0",[[heli1,heli1 selectionposition "slingload0"],cargo1],heli1,false] call BIS_fnc_PIP;
- Example 2:
["rendertarget0",_myCamera] call BIS_fnc_PIP;
Additional Information
- See also:
- See also needed
Notes
-
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