BIS fnc displayColorSet: Difference between revisions

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m (Text replacement - "|= Game version" to "|Game version=")
m (Text replacement - "|= |p3=" to "|Parameter2= |p3=")
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|p1= displayClass: [[Config]] - Display classname |=
|p1= displayClass: [[Config]] - Display classname |=
|p2= display: [[Display]]|=
|p2= display: [[Display]]|Parameter2=
 
|p3= commitTime (Optional): [[Number]] - Commit time |=
|p3= commitTime (Optional): [[Number]] - Commit time |=
|p4= code (Optional): [[Code]] - Code executed for every control element (which is passed as _this) |=
|p4= code (Optional): [[Code]] - Code executed for every control element (which is passed as _this) |=

Revision as of 01:13, 3 September 2019

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Description

Description:
Applies custom color settings to given Display. Display must be already using color macros, function will just refresh the values according to current color settings.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[displayClass,display,commitTime,code] call BIS_fnc_displayColorSet;
Parameters:
displayClass: Config - Display classname
display: Display
commitTime (Optional): Number - Commit time
code (Optional): Code - Code executed for every control element (which is passed as _this)
Return Value:
Boolean

Examples

Example 1:
[configFile >> (GUI_classes select _foreachindex),_x] call bis_fnc_displayColorSet;
Example 2:
[ configfile >> _class, _display, 0, { _this ctrlSetFade 0; _this ctrlCommit 0.5; } ] call bis_fnc_displayColorSet;

Additional Information

See also:
See also needed

Notes

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Notes

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