setCamUseTI: Difference between revisions

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|x1= <code>[[true]] [[setCamUseTI]] 1;</code> |=  
|x1= <code>[[true]] [[setCamUseTI]] 1;</code> |Example1=
 
|x2= "Preditor" vision:<code>_cam = "camera" [[camCreate]] [0,0,0];
|x2= "Preditor" vision:<code>_cam = "camera" [[camCreate]] [0,0,0];
_cam [[camSetTarget]] [[player]];
_cam [[camSetTarget]] [[player]];

Revision as of 11:57, 3 September 2019

Hover & click on the images for description

Description

Description:
Activates thermal vision. Mode index defines what sort of thermal vision it is:
  • 0 - White Hot
  • 1 - Black Hot
  • 2 - Light Green Hot / Darker Green cold
  • 3 - Black Hot / Darker Green cold
  • 4 - Light Red Hot /Darker Red Cold
  • 5 - Black Hot / Darker Red Cold
  • 6 - White Hot . Darker Red Cold
  • 7 - Thermal (Shade of Red and Green, Bodies are white)
This command only works with camCreate created camera that is currently the main camera for the player (see example).
Groups:
Uncategorised

Syntax

Syntax:
Bool setCamUseTI modeIndex
Parameters:
Bool: Boolean - enable/disable the effect
modeIndex: Number - Ti mode
Return Value:
Nothing

Examples

Example 1:
true setCamUseTI 1;
Example 2:
"Preditor" vision:_cam = "camera" camCreate [0,0,0]; _cam camSetTarget player; _cam camSetRelPos [0,1,1.5]; _cam cameraEffect ["Internal","Back"]; _cam camCommit 0; true setCamUseTI 7;

Additional Information

See also:
camUseNVGdisableTIEquipment

Notes

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Notes

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