setAnimSpeedCoef: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Killzone Kid (talk | contribs) (format) |
||
Line 14: | Line 14: | ||
|p2= coef: [[Number]] |PARAMETER2= | |p2= coef: [[Number]] |PARAMETER2= | ||
| Nothing |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>[[player]] [[setAnimSpeedCoef]] 0.75;</code>|EXAMPLE1= | |x1= <code>[[player]] [[setAnimSpeedCoef]] 0.75;</code>|EXAMPLE1= |
Revision as of 16:32, 14 November 2019
Description
- Description:
- Sets a coefficient for animation speed (0.5 will play animations half the speed, 2 twice the speed).
Doesn't affect upper body animations (reloading, etc.) - Groups:
- Uncategorised
Syntax
- Syntax:
- unit setAnimSpeedCoef coef
- Parameters:
- unit: Object
- coef: Number
- Return Value:
- Nothing
Examples
- Example 1:
player setAnimSpeedCoef 0.75;
Additional Information
- See also:
- Arma 3 StaminagetAnimSpeedCoefsetAccTime
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
Notes
- Posted on November 14, 2016 - 03:30
- Demellion
- Increasing animation speed of a unit also increases its run/walk speed (thanks to Killzone Kid)
- Posted on November 27, 2016 - 02:02
- Demellion
- Setting negative values with this makes animations act in reverse or make you stuck sliding in unknown directions.
- Posted on November 7, 2018 - 08:39 (UTC)
- DrSova
- Didn't work on animals (A3 1.84.144923)
- Posted on November 14, 2019 - 14:09 (UTC)
- nomisum
- Must be executed on all clients to work properly in MP (otherwise only movement speed is adjusted, not animation itself)