BIS fnc moduleFDFadeMarker: Difference between revisions
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(fixed example and execution method) |
Lou Montana (talk | contribs) m (Text replacement - "|= Execution " to "|Execution= ") |
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| [[Boolean]] - [[true]] when done |Return value= | | [[Boolean]] - [[true]] when done |Return value= | ||
|exec= spawn |= | |exec= spawn |Execution= | ||
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Revision as of 23:40, 19 December 2019
Description
- Description:
- Gradually change the alpha of the given marker.
- Execution:
- spawn
- Groups:
- Uncategorised
Syntax
- Syntax:
- [markerName, alpha] spawn BIS_fnc_moduleFDFadeMarker
- Parameters:
- markerName: String
- alpha: Number - wanted marker alpha
- Return Value:
- Boolean - true when done
Examples
- Example 1:
["tankMarker", 0.25] spawn BIS_fnc_moduleFDFadeMarker;
- Example 2:
[] spawn { while { alive enemyTank } do { ["tankMarker", 1] call BIS_fnc_moduleFDFadeMarker; ["tankMarker", 0] call BIS_fnc_moduleFDFadeMarker; sleep 0.05; }; };
Creates a pulsating marker
Additional Information
- See also:
- markerAlphasetMarkerAlpha
Notes
-
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