BIS fnc 3DENShowMessage: Difference between revisions
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{{Function | {{Function | ||
| arma3 | |game1= arma3 | ||
|1. | |version1= 1.58 | ||
| | <!--|exec= server|=--> | ||
<!--|arg= local--> | |||
| | <!--|eff= local--> | ||
| | |descr= Shows a pop-up message. | ||
|x1= <code></code> | | |s1= [text, title, buttonOK, buttonCancel, icon] [[call]] [[BIS_fnc_3DENShowMessage]] | ||
|p1= text: [[String]] - Text to display | |||
|p2= title: [[String]] - (Optional, default "") Title header | |||
|p3= buttonOK: [[String]] - (Optional, default "") If [[String]] then it's the text of the button. Can also be [[Array]] in format:<br> | |||
0: [[String]] - Text | |||
1: [[Code]] - Code executed when button is pressed | |||
|p4= buttonCancel: [[String]] - (Optional, default "") Same as buttonOK | |||
|p5= icon: [[String]] - (Optional, default "") Path to an icon which will be shown on the left side of the message | |||
|p5= parentDisplay: [[Display]] - (Optional, default [[findDisplay]] 313 (Display Eden)) Display from which the window is opened from | |||
|r1= [[Display]] | |||
|x1= <code>["Message","Title of the Message"] [[call]] [[BIS_fnc_3DENShowMessage]];</code> | |||
|exec= call | |||
|seealso= [[Eden Editor]],[[BIS_fnc_3DENCamera]],[[BIS_fnc_3DENControlsHint]],[[BIS_fnc_3DENDiagCreateList]],[[BIS_fnc_3DENDiagFonts]],[[BIS_fnc_3DENDiagMouseControl]],[[BIS_fnc_3DENDrawLocations]],[[BIS_fnc_3DENEntityMenu]],[[BIS_fnc_3DENExportAttributes]],[[BIS_fnc_3DENExportOldSQM]],[[BIS_fnc_3DENExportTerrainBuilder]],[[BIS_fnc_3DENFlashlight]],[[BIS_fnc_3DENGrid]],[[BIS_fnc_3DENIntel]],[[BIS_fnc_3DENInterface]],[[BIS_fnc_3DENListLocations]],[[BIS_fnc_3DENMissionPreview]],[[BIS_fnc_3DENModuleDescription]],[[BIS_fnc_3DENStatusBar]],[[BIS_fnc_3DENToolbar]],[[BIS_fnc_3DENTutorial]],[[BIS_fnc_3DENVisionMode]] | |||
}} | }} | ||
Revision as of 02:01, 9 January 2020
Description
- Description:
- Shows a pop-up message.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [text, title, buttonOK, buttonCancel, icon] call BIS_fnc_3DENShowMessage
- Parameters:
- text: String - Text to display
- title: String - (Optional, default "") Title header
- buttonOK: String - (Optional, default "") If String then it's the text of the button. Can also be Array in format:
0: String - Text 1: Code - Code executed when button is pressed - buttonCancel: String - (Optional, default "") Same as buttonOK
- parentDisplay: Display - (Optional, default findDisplay 313 (Display Eden)) Display from which the window is opened from
- Return Value:
- Display
Examples
- Example 1:
["Message","Title of the Message"] call BIS_fnc_3DENShowMessage;
Additional Information
- See also:
- Eden EditorBIS_fnc_3DENCameraBIS_fnc_3DENControlsHintBIS_fnc_3DENDiagCreateListBIS_fnc_3DENDiagFontsBIS_fnc_3DENDiagMouseControlBIS_fnc_3DENDrawLocationsBIS_fnc_3DENEntityMenuBIS_fnc_3DENExportAttributesBIS_fnc_3DENExportOldSQMBIS_fnc_3DENExportTerrainBuilderBIS_fnc_3DENFlashlightBIS_fnc_3DENGridBIS_fnc_3DENIntelBIS_fnc_3DENInterfaceBIS_fnc_3DENListLocationsBIS_fnc_3DENMissionPreviewBIS_fnc_3DENModuleDescriptionBIS_fnc_3DENStatusBarBIS_fnc_3DENToolbarBIS_fnc_3DENTutorialBIS_fnc_3DENVisionMode
Notes
-
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