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Killzone Kid (talk | contribs) (see also) |
Lou Montana (talk | contribs) m (Text replacement - "Category:Scripting Commands ArmA2" to "Category:Scripting Commands Arma 2") |
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Revision as of 01:00, 10 January 2020
Description
- Description:
- Displays a text message in the center of the screen. The text can be displayed on multiple lines by using "\n" new line characters:
cutText ["line1\nline2\nline3", "PLAIN"];. Since Arma 3 v1.73.142260 this command supports Structured Text formatting.
- Groups:
- Uncategorised
Syntax 1
- Syntax:
- cutText [text, type, speed, showInMap, isStructuredText]
- Parameters:
- [text, type, speed, showInMap, isStructuredText]: Array
- text: String - text to be displayed
- type: String one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
- speed (Optional): Number - Time in seconds to fade in resource. Default: -1
- showInMap (Optional): Boolean - false to hide the text when the map is opened. Default: true (Introduced in Arma 3)
- isStructuredText (Optional): Boolean - true to switch support for Structured Text formatting. Default: false (See Example 4. Available since Arma 3 v1.73.142260)
- Return Value:
- Nothing
Syntax 2
- Syntax:
- layer cutText [text, type, speed, showInMap, isStructuredText]
- Parameters:
- layer: Number - layer number on which the effect is shown, where 0 is the back most. Layer number is rounded to the nearest integer and also cannot be negative. Layer 99.5 will be treated as layer 100.
- [text, type, speed, showInMap, isStructuredText]: Array
- text: String - text to be displayed
- type: String one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
- speed (Optional): Number - Time in seconds to fade in resource. Default: -1
- showInMap (Optional): Boolean - false to hide the text when the map is opened. Default: true (Introduced in Arma 3)
- isStructuredText (Optional): Boolean - true to switch support for Structured Text formatting. Default: false (See Example 4. Available since Arma 3 v1.73.142260)
- Return Value:
- Nothing
Syntax 3
- Syntax:
- layerName cutText [text, type, speed, showInMap, isStructuredText] (Since Arma 3 v1.57.134673)
- Parameters:
- layerName: String - layer name on which the effect is shown. Layer names are CaSe SeNsItIvE
- [text, type, speed, showInMap, isStructuredText]: Array
- text: String - text to be displayed
- type: String one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
- speed (Optional): Number - Time in seconds to fade in resource. Default: -1
- showInMap (Optional): Boolean - false to hide the text when the map is opened. Default: true (Introduced in Arma 3)
- isStructuredText (Optional): Boolean - true to switch support for Structured Text formatting. Default: false (See Example 4. Available since Arma 3 v1.73.142260)
- Return Value:
- Number - number of the allocated layer
Examples
- Example 1:
cutText ["","BLACK OUT"]; cutText ["Hello World!","PLAIN",2];
- Example 2:
2 cutText ["Hello World!","PLAIN",2];
- Example 3:
_layer1 = "normal" cutText ["In The Centre","PLAIN"]; _layer2 = "down" cutText ["At The Bottom","PLAIN DOWN"];
- Example 4:
- Since Arma 3 v1.73.142260:
cutText ["<t color='#ff0000' size='5'>RED ALERT!</t><br/>***********", "PLAIN", -1, true, true];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on September 20, 2013 - 06:59
- Killzone_Kid
- In Arma 3 "PLAIN" param will display your text where the crosshair is, "PLAIN DOWN" will push the text further down, closer to the bottom of the screen.
Bottom Section
- Posted on July 6, 2016 - 13:32 (UTC)
- Krzmbrzl00
-
The value for speed has to be greater 0. If 0 is used as speed the default value (1) will be used.
If you want to create an "instant" effect you can use a really small value (e.g. 0.001)
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Interaction
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters