BIS fnc randomPosIntersection: Difference between revisions
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|s1= [firstCircle, secondCircle, positioning1, positioning2] call [[BIS_fnc_randomPosIntersection]] | |s1= [firstCircle, secondCircle, positioning1, positioning2] call [[BIS_fnc_randomPosIntersection]] | ||
|p1= firstCircle: [[Object]], [[String]] or [[Array]] - First circle. Can be a trigger, a marker or an array | |p1= firstCircle: [[Object]], [[String]] or [[Array]] - First circle. Can be a trigger, a marker or an array in form | ||
*0: [[Array]] - circleCenter | |||
**0: [[Number]] - Coordinate X | |||
**1: [[Number]] - Coordinate Y | |||
*1: [[Number]] - radius | |||
|p2= secondCircle: [[Object]], [[String]] or [[Array]] - Second circle. Same as above. | |p2= secondCircle: [[Object]], [[String]] or [[Array]] - Second circle. Same as above. |
Revision as of 11:45, 12 January 2020
Description
- Description:
- Returns random 2D position inside the intersection of two circles. [-1,-1] is returned if the circles do not intersect.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [firstCircle, secondCircle, positioning1, positioning2] call BIS_fnc_randomPosIntersection
- Parameters:
- firstCircle: Object, String or Array - First circle. Can be a trigger, a marker or an array in form
- secondCircle: Object, String or Array - Second circle. Same as above.
- positioning1: Number - (Optional, default -1) If a value between 0 and 1 is passed (0 and 1 included), then a gaussian distribution is used. This will influence the random position along the axis which connects the two circles' centers. A lower value means the position will be close to the first circle
- positioning2: Number - (Optional, default -1) If a value between 0 and 1 is passed (0 and 1 included), then a gaussian distribution is used. This will influence the random position along the axis perpendicular to the axis which connects the two circles' centers.
- Return Value:
- Array - 2D Position
Examples
- Example 1:
[trigger1,trigger2,0.75,0.75] call BIS_fnc_randomPosIntersection;
Additional Information
- See also:
- See also needed
Notes
-
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