BIS fnc taskCreate: Difference between revisions
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<br>[[Boolean]] - true to set the task as current |PARAMETER5= | <br>[[Boolean]] - true to set the task as current |PARAMETER5= | ||
|p6= '''priority''' (Optional): [[Number]] - priority. When the current task is completed, the system selects the one with the largest priority >{{=}} 0. To | |p6= '''priority''' (Optional): [[Number]] - priority. When the current task is completed, the system selects the one with the largest priority >{{=}} 0. To avoid auto assignment of that task, give it a priority of -1.|PARAMETER6= | ||
|p7= '''showNotification''' (Optional): [[Boolean]] - true to show notification (default), false to disable it |PARAMETER7= | |p7= '''showNotification''' (Optional): [[Boolean]] - true to show notification (default), false to disable it |PARAMETER7= |
Revision as of 12:08, 22 February 2020
Description
- Description:
- Create a task.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [owner, taskID, description, destination, state, priority, showNotification, type, visibleIn3D] call BIS_fnc_taskCreate
- Parameters:
- owner: Task owner(s)
Boolean - true to set task of all playable units
Object - set task of a specific object
Group - set tasks of all objects in the group
Side - set tasks of all objects of the given side
Array - collection of above types - taskID:
String - Task ID
Array - In the format of [task ID, parent task ID] - description:
Array - Task description in the format ["description", "title", "marker"]
String - CfgTaskDescriptions class name, if empty string is used then CfgTaskDescriptions is searched for a class matching the tasks TaskID - destination (Optional): Task destination
Object - Use objNull to set no position
Array - Either position in format [x,y,z], or [object,precision] as used by setSimpleTaskTarget command - state (Optional): Task state
String - can be one of following:
"CREATED"
"ASSIGNED"
"AUTOASSIGNED" ("ASSIGNED" when no task is assigned yet, otherwise "CREATED")
"SUCCEEDED"
"FAILED"
"CANCELED"
Boolean - true to set the task as current - priority (Optional): Number - priority. When the current task is completed, the system selects the one with the largest priority >= 0. To avoid auto assignment of that task, give it a priority of -1.
- showNotification (Optional): Boolean - true to show notification (default), false to disable it
- type (Optional): String - task type from CfgTaskTypes, if not defined, type "" is being used
- visibleIn3D (Optional): Boolean - true to make task always visible in 3D (default: false)
- Return Value:
- Boolean
Examples
- Example 1:
[civilian, ["task1"], ["Do this and you get a cookie", "Earn Cookie", "cookiemarker"], [0,0,0] ,1, 2, true] call BIS_fnc_taskCreate;
- Example 2:
[west, ["task2"], ["Good luck finding this cookie", "Find Cookie", "cookiemarker2"], objNull, 1, 3, true] call BIS_fnc_taskCreate; // Task without a map location
- Example 3:
//description.ext// class CfgTaskTypes { class my_CfgTaskType { displayname = "Tank"; icon = "Tank_MCO.paa"; icon3D = "Tank_MCO.paa"; }; }; //calling the function// [east, ["taskType_"], ["Setting taskType", "The simple way", "marker2"], objNull, 1, 3, true, "my_CfgTaskType"] call BIS_fnc_taskCreate; // Task with a custom icon
Additional Information
- See also:
- Task Functions Arma 3 Task Framework
Notes
-
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Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on February 2, 2018 - 13:15 (UTC)
- Lou Montana
-
You can define a CfgTaskDescriptions part in description.ext, such as:
class CfgTaskDescriptions { class myTask { title = $STR_MyTaskTitle; description = $STR_MyTaskDescription; }; };
This should allow tasks to be localised for every player in MP if created locally. You can use "myTask" as description (3rd) parameter.