humidity: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= Game name" to "|Game name=") |
Lou Montana (talk | contribs) m (Text replacement - " <nowiki>[</nowiki>" to " [<nowiki/>") |
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}; | }; | ||
[[onEachFrame]] { | [[onEachFrame]] { | ||
[[hintSilent]] [[str]] <nowiki | [[hintSilent]] [[str]] [<nowiki/>[[round]] ([[rain]] * 10) / 10, [[round]] ([[humidity]] * 10) / 10]; | ||
}; | }; | ||
</code>|EXAMPLE2= | </code>|EXAMPLE2= |
Revision as of 12:51, 19 March 2020
Description
- Description:
- Returns the current humidity value. 0 is no humidity and 1 is 100% humidity. Humidity value quickly changes from 0 to 1 when rain starts, then slowly changes from 1 to 0 when rain stops.
- Groups:
- Uncategorised
Syntax
- Syntax:
- humidity
- Return Value:
- Number
Examples
- Example 1:
currentHumidity = humidity;
- Example 2:
skipTime -24; 86400 setOvercast 1; skipTime 24; [] spawn { 10 setRain 1; sleep 10; 10 setRain 0; }; onEachFrame { hintSilent str [round (rain * 10) / 10, round (humidity * 10) / 10]; };
Additional Information
Notes
-
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