BIS fnc moduleDamage: Difference between revisions

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| Damage given vehicles.
| Damage given vehicles.
{{Informative|Regarding locality: if a hitpoint is defined,<br />{{EffArg|cmd|arg|loc}} [[setHitPointDamage]] is used. Else,<br />
{{Informative|Regarding locality: if a hitpoint is defined,<br>{{EffArg|cmd|arg|loc}} [[setHitPointDamage]] is used. Else,<br>
{{EffArg|cmd|arg|glob}} [[setDamage]] is used.}} |Description=
{{EffArg|cmd|arg|glob}} [[setDamage]] is used.}} |Description=
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Revision as of 13:09, 19 March 2020

Hover & click on the images for description

Description

Description:
Damage given vehicles.
Regarding locality: if a hitpoint is defined,
Template:EffArg setHitPointDamage is used. Else,
Template:EffArg setDamage is used.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[logic, vehicles, isActivated] call BIS_fnc_moduleDamage
Parameters:
logic: Object - the logic. Possible setVariable parameter:
  • "value": Number - (Optional, default 0) wanted damage, in range 0..1
  • "bodypart": String - (Optional, default "0") setHitPointDamage hitpoint name
vehicles: Array of Objects - list of vehicles
isActivated: Boolean - (Optional, default true) if true, the fuel is set
Return Value:
Boolean - true when done, even if isActivated equals false

Examples

Example 1:
[myLogic, vehicle player, true] call BIS_fnc_moduleDamage;

Additional Information

See also:
setDamagesetHitPointDamage

Notes

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Notes

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