BIS fnc moduleDamage: Difference between revisions
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| Damage given vehicles. | | Damage given vehicles. | ||
{{Informative|Regarding locality: if a hitpoint is defined,<br | {{Informative|Regarding locality: if a hitpoint is defined,<br>{{EffArg|cmd|arg|loc}} [[setHitPointDamage]] is used. Else,<br> | ||
{{EffArg|cmd|arg|glob}} [[setDamage]] is used.}} |Description= | {{EffArg|cmd|arg|glob}} [[setDamage]] is used.}} |Description= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 13:09, 19 March 2020
Description
- Description:
- Damage given vehicles.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [logic, vehicles, isActivated] call BIS_fnc_moduleDamage
- Parameters:
- logic: Object - the logic. Possible setVariable parameter:
- "value": Number - (Optional, default 0) wanted damage, in range 0..1
- "bodypart": String - (Optional, default "0") setHitPointDamage hitpoint name
- vehicles: Array of Objects - list of vehicles
- isActivated: Boolean - (Optional, default true) if true, the fuel is set
- Return Value:
- Boolean - true when done, even if isActivated equals false
Examples
- Example 1:
[myLogic, vehicle player, true] call BIS_fnc_moduleDamage;
Additional Information
- See also:
- setDamagesetHitPointDamage
Notes
-
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