createDisplay: Difference between revisions

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Revision as of 02:37, 6 April 2020

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Creates child display of given display and loads from "resourceName". The notable difference between createDisplay and createDialog is that with createDisplay the player would be able to move whilst having control of the mouse pointer.

Since Arma 3 v1.49.131653 createDisplay returns Display and will first look in description.ext for resourceName config, if not found, it will then look in main config.

Displays created with both createDisplay and createDialog will take control of the mouse pointer and will close when user presses Esc. _emptyDisplay = findDisplay 46 createDisplay "RscDisplayEmpty"; If display is needed which exists independently, it can be created in IGUI layer with cutRsc command. "someLayer" cutRsc ["RscTitleDisplayEmpty", "PLAIN"]; _emptyDisplay = uiNamespace getVariable "RscTitleDisplayEmpty"; Such display can be closed with closeDisplay command or by overwriting the same cut layer with another output. Note that "Unload" EH for some reason does not work with such display.
Groups:
Uncategorised

Syntax

Syntax:
parent createDisplay resourceName
Parameters:
parent: Display
resourceName: String - custom display class defined in description.ext or existing display class from main config
Return Value:
Nothing or (Since Arma 3 v1.49.131653) Display

Examples

Example 1:
findDisplay 46 createDisplay "RscCredits";

Additional Information

See also:
closeDisplaycreateDialogdisplayCtrldialogdisplayNullcontrolNullctrlCreatedisplayParent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on August 23, 2014 - 23:36 (UTC)
Killzone Kid
Do not simply createDisplay from UI context code such as "ButtonDown" UI Event handler, as it will crash the game. Instead use spawn scope: [] spawn {findDisplay 46 createDisplay "RscCredits"};
Posted on November 15, 2014 - 13:20 (UTC)
MrPineapple
Arma3 v1.34

When using CreateDisplay instead of CreateDialog, all the commands for working with the controls of the display only work with the control version, not the IDC version.

EXAMPLE: LbAdd [1234, "item"]; // does not work on displays, and won't error either _ctrl LbAdd "item"; // does work with displays
So you have to use the control(DisplayCtrl) and not the IDC.
Posted on July 29, 2017 - 09:02 (UTC)
Killzone Kid
A user dialog created with createDisplay over mission display (findDisplay 46) will stop display event handlers added to mission display from firing. However if it is created with createDialog then the event handlers continue to work.