BIS fnc easeIn: Difference between revisions
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(Created page with "{{Function|= Comments | arma3 |Game name= |1.78|Game version= <!---|arg= local |Multiplayer Arguments=---> <!---|eff= local |Multiplayer Effects=---> | ''N/A'' |Descripti...") |
Poslovitch (talk | contribs) (Added desc, examples, parameters, returns, see also) |
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<!---|eff= local |Multiplayer Effects=---> | <!---|eff= local |Multiplayer Effects=---> | ||
| | | Wraps [[BIS_fnc_lerp]]. |Description= | ||
|[] call [[BIS_fnc_easeIn]]|Syntax= | |[a, b, alpha, exp] call [[BIS_fnc_easeIn]]|Syntax= | ||
|p1= | |p1= a: [[Number]] - (Optional, default 0) First point (start) |= Parameter 1 | ||
|p2= b: [[Number]] - (Optional, default 0) Second point (end) |= Parameter 2 | |||
|p3= alpha: [[Number]] - (Optional, default 0) Original interpolation speed |= Parameter 3 | |||
|p4= exp: [[Number]] - (Optional, default 2) Power applied to alpha |Parameter 4= | |||
| | |[[Number]] - Interpolated value|Return value= | ||
|x1= <code></code>|Example 1= | |x1= <code>[] [[call]] BIS_fnc_easeIn; {{codecomment|// Returns 0}}</code>|Example 1= | ||
|x2= <code>[0, 2, 0.5] [[call]] BIS_fnc_easeIn; {{codecomment|// Returns 0.5}}</code>|Example 2= | |||
|x3= <code>([0, 2, 0.5] [[call]] [[BIS_fnc_lerp]]) [[a == b|==]] ([0, 2, 0.5, 1] [[call]] BIS_fnc_easeIn) {{codecomment|// Returns [[true]]}}</code>|Example 3= | |||
|exec= call |Execution= | |exec= call |Execution= | ||
| |See also= | | [[BIS_fnc_lerp]], [[:Category:Function Group: Interp]] |See also= | ||
}} | }} | ||
Revision as of 12:58, 22 April 2020
Description
- Description:
- Wraps BIS_fnc_lerp.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [a, b, alpha, exp] call BIS_fnc_easeIn
- Parameters:
- a: Number - (Optional, default 0) First point (start)
- b: Number - (Optional, default 0) Second point (end)
- alpha: Number - (Optional, default 0) Original interpolation speed
- exp: Number - (Optional, default 2) Power applied to alpha
- Return Value:
- Number - Interpolated value
Examples
- Example 1:
[] call BIS_fnc_easeIn; // Returns 0
- Example 2:
[0, 2, 0.5] call BIS_fnc_easeIn; // Returns 0.5
- Example 3:
([0, 2, 0.5] call BIS_fnc_lerp) == ([0, 2, 0.5, 1] call BIS_fnc_easeIn) // Returns true
Additional Information
Notes
-
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