Loading Screens – Take On Helicopters
m (R3vo moved page Loading Screens (Take On Helicopters) to Take On Helicopters Loading Screens: added TAG) |
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[[File:tkoh loading.jpg|thumb]] | [[File:tkoh loading.jpg|thumb]] | ||
== Images == | == Images == | ||
Game lists through defined images in config order, only starting index is random. | Game lists through defined images in config order, only starting index is random. | ||
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=== Global === | === Global === | ||
Displayed anywhere in game. | Displayed anywhere in game. | ||
<syntaxhighlight lang="cpp"> | |||
class CfgLoadingScreens | |||
{ | |||
//--- Delay between images are swapped | |||
refreshDelay = 20; | |||
//--- Classes with paths to image files | |||
class Screen1 { text = "hsim\ui_h\data\loading\loading_1_ca.paa"; }; | |||
class Screen2 { text = "hsim\ui_h\data\loading\loading_2_ca.paa"; }; | |||
}; | |||
</syntaxhighlight> | |||
=== Mission Specific === | === Mission Specific === | ||
Achieved by setting ''loadScreen'' param in [[ | |||
Achieved by setting ''loadScreen'' param in [[Description.ext#loadScreen|Desciption.ext]] | |||
<syntaxhighlight lang="cpp">loadScreen = "pictures\intro.paa";</syntaxhighlight> | |||
== Texts == | == Texts == | ||
Loading texts can be set both in global [[Config.cpp]] file or in mission specific [[Description.ext]]. Using mission loading texts will replace the global ones. | Loading texts can be set both in global [[Config.cpp]] file or in mission specific [[Description.ext]]. Using mission loading texts will replace the global ones. | ||
Text is defined as [[String]], but displayed as [[Structured Text]]. Even this format offers many possibilities, bear in mind background is recolored according to user interface colors and using hardcoded colors in the text itself could make it unreadable. | Text is defined as [[String]], but displayed as [[Structured Text]]. | ||
Even this format offers many possibilities, bear in mind background is recolored according to user interface colors and using hardcoded colors in the text itself could make it unreadable. | |||
<syntaxhighlight lang="cpp"> | |||
class CfgLoadingTexts | |||
{ | |||
//--- Delay between texts are swapped (by default same as delay for images) | |||
refreshDelay = 20; | |||
//--- Loading text container | |||
class ThrottleBasic | |||
{ | |||
//--- Hint title | |||
title = $STR_HSIM_CfgLoadingTexts_ThrottleBasic_0; | |||
//--- Lines of text (<nowiki><br /></nowiki> will be placed inbetween them) | |||
text[] = { | |||
$STR_HSIM_CfgLoadingTexts_ThrottleBasic_1, | |||
$STR_HSIM_CfgLoadingTexts_ThrottleBasic_2, | |||
$STR_HSIM_CfgLoadingTexts_ThrottleBasic_3 | |||
}; | |||
//--- Optional format params applied to all text lines (put here technical text to avoid its localization) | |||
params[] = { | |||
"<img image='hsim\ui_h\data\igui\ico_cpt_thtl_OFF_ca.paa' size='1.5' />", | |||
"<img image='hsim\ui_h\data\igui\ico_cpt_thtl_IDL_ca.paa' size='1.5' />", | |||
"<img image='hsim\ui_h\data\igui\ico_cpt_thtl_ON_ca.paa' size='1.5' />" | |||
}; | |||
//--- Enable diary record (e.g. text is atimatically added to 'Hints' category in notes) | |||
isDiary = 1; | |||
}; | |||
}; | |||
</syntaxhighlight> | |||
== Functions == | == Functions == | ||
Displaying loading screens is handled by [[BIS_fnc_displayLoading]] function. | Displaying loading screens is handled by [[BIS_fnc_displayLoading]] function. | ||
[[Category:Take On Helicopters: Editing]] |
Revision as of 16:07, 18 May 2020
Images
Game lists through defined images in config order, only starting index is random.
Same as overview images, loading screens system is also created to be simple and accessable for community, and producing the images themselves requires almost no knowledge of image editing programs.
Only requirements are:
- 2:1 aspect ratio
- Monochromatic (black & white) - images are recolored according to user interface colors.
- High resolution (size of official images is 2048x1024)
Global
Displayed anywhere in game.
class CfgLoadingScreens
{
//--- Delay between images are swapped
refreshDelay = 20;
//--- Classes with paths to image files
class Screen1 { text = "hsim\ui_h\data\loading\loading_1_ca.paa"; };
class Screen2 { text = "hsim\ui_h\data\loading\loading_2_ca.paa"; };
};
Mission Specific
Achieved by setting loadScreen param in Desciption.ext
loadScreen = "pictures\intro.paa";
Texts
Loading texts can be set both in global Config.cpp file or in mission specific Description.ext. Using mission loading texts will replace the global ones.
Text is defined as String, but displayed as Structured Text. Even this format offers many possibilities, bear in mind background is recolored according to user interface colors and using hardcoded colors in the text itself could make it unreadable.
class CfgLoadingTexts
{
//--- Delay between texts are swapped (by default same as delay for images)
refreshDelay = 20;
//--- Loading text container
class ThrottleBasic
{
//--- Hint title
title = $STR_HSIM_CfgLoadingTexts_ThrottleBasic_0;
//--- Lines of text (<nowiki><br /></nowiki> will be placed inbetween them)
text[] = {
$STR_HSIM_CfgLoadingTexts_ThrottleBasic_1,
$STR_HSIM_CfgLoadingTexts_ThrottleBasic_2,
$STR_HSIM_CfgLoadingTexts_ThrottleBasic_3
};
//--- Optional format params applied to all text lines (put here technical text to avoid its localization)
params[] = {
"<img image='hsim\ui_h\data\igui\ico_cpt_thtl_OFF_ca.paa' size='1.5' />",
"<img image='hsim\ui_h\data\igui\ico_cpt_thtl_IDL_ca.paa' size='1.5' />",
"<img image='hsim\ui_h\data\igui\ico_cpt_thtl_ON_ca.paa' size='1.5' />"
};
//--- Enable diary record (e.g. text is atimatically added to 'Hints' category in notes)
isDiary = 1;
};
};
Functions
Displaying loading screens is handled by BIS_fnc_displayLoading function.