scudState: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\<dt class\=\"note\"\>\'\'\'\[\[(.*)\]\]\'\'\'" to "<dt class="note">$1")
m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|")
Line 55: Line 55:
[[Category:Scripting Commands OFP 1.96|SCUDSTATE]]
[[Category:Scripting Commands OFP 1.96|SCUDSTATE]]
[[Category:Scripting Commands OFP 1.46|SCUDSTATE]]
[[Category:Scripting Commands OFP 1.46|SCUDSTATE]]
[[Category:Scripting Commands ArmA|SCUDSTATE]]
[[Category:Scripting Commands Armed Assault|SCUDSTATE]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 19:36, 3 June 2020

Hover & click on the images for description

Description

Description:
Current state of given Scud launcher. Following states are recognized:
  • 0 - No activity
  • 1 - Launch preparation,
  • 2 - Launch prepared
  • 3 - Ignition
  • 4 - Launched.
Groups:
Uncategorised

Syntax

Syntax:
Number = scudState scudName
Parameters:
scudName: Object
Return Value:
Number

Examples

Example 1:
if ((scudState _scud) == 3) exitWith { player sideChat "SCUD Launch status: Missile Ignition"; };

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 10:58
hardrock
This command checks the scud status (Non-integral values are used to indicate transition between states). To make the scud be upright, launch or cancel launch you need to use actions. scud1 action ["scudLaunch",scud1]; // erect the missile scud1 action ["scudStart",scud1]; // launch the missile scud1 action ["scudCancel",scud1]; // down the missile (Make sure either the scud launcher has a crew inside or you use the game logic to perform actions).

Bottom Section