setLightColor: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|") |
Lou Montana (talk | contribs) m (Add Category:Command Group: Lights) |
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|arg= local |MPARGUMENTS= | |arg= local |MPARGUMENTS= | ||
|eff= local |Multiplayer Effects= | |eff= local |Multiplayer Effects= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Set diffuse color of light. Illuminates surfaces that are facing the light.|DESCRIPTION= | | Set diffuse color of light. Illuminates surfaces that are facing the light. |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| light | | light [[setLightColor]] [r, g, b] |SYNTAX= | ||
|p1= light: [[Object]] |PARAMETER1= | |p1= light: [[Object]] |PARAMETER1= | ||
|p2= [r, g, b]: [[Array]] |PARAMETER2= | |p2= [r, g, b]: [[Array]] of [[Number]]s |PARAMETER2= | ||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>myLight setLightColor [0.5,0,0]; | |x1= <code>myLight setLightColor [0.5,0,0]; {{cc|produces red}}</code> |EXAMPLE1= | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Scripting Commands| | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands OFP Elite | | [[Category:Scripting Commands OFP Elite |{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Armed Assault| | [[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command Group: Lights]] |
Revision as of 22:49, 19 July 2020
Description
- Description:
- Set diffuse color of light. Illuminates surfaces that are facing the light.
- Groups:
- Uncategorised
Syntax
- Syntax:
- light setLightColor [r, g, b]
- Parameters:
- light: Object
- [r, g, b]: Array of Numbers
- Return Value:
- Nothing
Examples
- Example 1:
myLight setLightColor [0.5,0,0]; // produces red
Additional Information
- See also:
- setLightAmbientsetLightBrightnesslightAttachObjectlightDetachObjectsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on Dec 1, 2006 - 16:42
- Feersum
-
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example:_light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
- Posted on Aug 17, 2007 - 07:15
- ColonelSandersLite
To clarify:
setLightAmbient - Terrain and surrounding objects are bathed in this colour.
setLightColor - Controls the "haze" seen around the lightsource (ex flares).
- Posted on Mar 24, 2014 - 23:58
- ffur2007slx2_5
- 1. In ArmA3 ver 1.14 setLightColor will also change the color of the flare when setLightUseFlare, setLightFlareSize and setLightFlareMaxDistance were used on the same light source. For example:
_light setLightUseFlare true; _light setLightFlareSize 2; _light setLightFlareMaxDistance 60; _light setLightColor [1, 1, 1];
2. When both setLightAmbient and setLightColor were [0,0,0], there won’t be any visual presentation on the light source.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP Elite
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Lights