vectorModelToWorldVisual: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{Command|=" to "{{Command|Comments=")
mNo edit summary
Line 5: Line 5:
|arg=  |Multiplayer Arguments=
|arg=  |Multiplayer Arguments=
|eff=  |Multiplayer Effects=
|eff=  |Multiplayer Effects=
|gr1= Vectors|=GROUP1
____________________________________________________________________________________________
____________________________________________________________________________________________
| Converts vector from model to world space in render time scope. |DESCRIPTION=
| Converts vector from model to world space in render time scope. |DESCRIPTION=

Revision as of 15:15, 15 September 2020

Hover & click on the images for description

Description

Description:
Converts vector from model to world space in render time scope.
Groups:
Vectors

Syntax

Syntax:
object vectorModelToWorldVisual modelDir
Parameters:
object: Object
modelDir: Array - vector direction in model space in format [x,y,z]
Return Value:
Array - vector direction in world space in format [x,y,z]

Examples

Example 1:
Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: _airplane vectorModelToWorldVisual [0,-10,4];

Additional Information

See also:
vectorDirVisualmodelToWorldVisualaddForceaddTorquevectorModelToWorldvectorWorldToModelvectorWorldToModelVisual

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section