vectorModelToWorldVisual: Difference between revisions
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|arg= |Multiplayer Arguments= | |arg= |Multiplayer Arguments= | ||
|eff= |Multiplayer Effects= | |eff= |Multiplayer Effects= | ||
|gr1= Vectors|=GROUP1 | |||
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| Converts vector from model to world space in render time scope. |DESCRIPTION= | | Converts vector from model to world space in render time scope. |DESCRIPTION= |
Revision as of 15:15, 15 September 2020
Description
- Description:
- Converts vector from model to world space in render time scope.
- Groups:
- Vectors
Syntax
- Syntax:
- object vectorModelToWorldVisual modelDir
- Parameters:
- object: Object
- modelDir: Array - vector direction in model space in format [x,y,z]
- Return Value:
- Array - vector direction in world space in format [x,y,z]
Examples
- Example 1:
- Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:
_airplane vectorModelToWorldVisual [0,-10,4];
Additional Information
- See also:
- vectorDirVisualmodelToWorldVisualaddForceaddTorquevectorModelToWorldvectorWorldToModelvectorWorldToModelVisual
Notes
-
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