canStand: Difference between revisions
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[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 15:35, 15 September 2020
Description
- Description:
- Returns if the given soldier is able to stand up.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Boolean = canStand unitName
- Parameters:
- unitName: Object
- Return Value:
- Boolean - true if he's still able to stand up, false if not. Automatically return false if unit is vehicle.
Examples
- Example 1:
- SQS:
?!(canStand player) : player groupChat "My legs! They hit my legs!"
- Example 2:
if (!canStand player) then { player groupChat "My legs! They hit my legs!"; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Kronzky
- The command may return true for dead units.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands Armed Assault
- Command Group: Object Manipulation
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters