removeAllWeapons: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|") |
mNo edit summary |
||
Line 8: | Line 8: | ||
|eff= global|Multiplayer Effects= | |eff= global|Multiplayer Effects= | ||
|arg= local|Multiplayer Arguments= | |arg= local|Multiplayer Arguments= | ||
|gr1= Weapons |GROUP1= | |||
|gr2= Unit Inventory |GROUP2= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 13:39, 22 September 2020
Description
- Description:
- Removes all weapons and magazines from the given unit. Does not remove map, compass, radio. You can use unitname removeWeapon "itemMap"; for example. Doesn't quite work with vehicles. If you need to remove all weapons from a vehicle, remove each weapon individually: {tank removeWeapon _x} forEach weapons tank;
- Groups:
- WeaponsUnit Inventory
Syntax
Examples
- Example 1:
removeAllWeapons player;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Weapons
- Command Group: Unit Inventory
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands Armed Assault
- Command Group: Unit Control
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters