BIS fnc attachToRelative: Difference between revisions

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| Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2|=
| Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2|DESCRIPTION=
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| [object1, object2, visual] call '''BIS_fnc_attachToRelative''' |=
| [object1, object2, visual] call '''BIS_fnc_attachToRelative''' |SYNTAX=


|p1= object1: [[Object]] |Parameter1=
|p1= object1: [[Object]] |Parameter1=
|p2= object2: [[Object]] |Parameter2=
|p2= object2: [[Object]] |Parameter2=


|p3= visual (Optional): [[Boolean]] - if [[true]] - render scope is used, [[false]] - simulation scope. Default: [[true]]|=
|p3= visual (Optional): [[Boolean]] - if [[true]] - render scope is used, [[false]] - simulation scope. Default: [[true]]|PARAMETER3=


| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=

Revision as of 18:38, 24 September 2020

Hover & click on the images for description

Description

Description:
Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[object1, object2, visual] call BIS_fnc_attachToRelative
Parameters:
object1: Object
object2: Object
visual (Optional): Boolean - if true - render scope is used, false - simulation scope. Default: true
Return Value:
Nothing

Examples

Example 1:
[tank, car] call BIS_fnc_attachToRelative;

Additional Information

See also:
BIS_fnc_weaponDirectionRelativeBIS_fnc_vectorDirAndUpRelativeattachTo

Notes

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