setEffectCondition: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|") |
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|1.00|Game version= | |1.00|Game version= | ||
|gr1= Triggers |GROUP1= | |||
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|p21= waypoint: [[Waypoint]] - [[Array]] format [[Waypoint]] |PARAMETER21= | |p21= waypoint: [[Waypoint]] - [[Array]] format [[Waypoint]] |PARAMETER21= | ||
|p22= statement: [[String]] | | |p22= statement: [[String]] |PARAMETER22= | ||
|r2= [[Nothing]] |RETURNVALUE2= | |r2= [[Nothing]] |RETURNVALUE2= |
Revision as of 21:36, 24 September 2020
Description
- Description:
- The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result.
- Groups:
- Triggers
Syntax
- Syntax:
- trigger setEffectCondition statement
- Parameters:
- trigger: Object
- statement: String
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- waypoint setEffectCondition statement
- Parameters:
- waypoint: Waypoint - Array format Waypoint
- statement: String
- Return Value:
- Nothing
Examples
- Example 1:
_triggerObj setEffectCondition "thisList";
Additional Information
- See also:
- createTrigger
Notes
-
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