setCamUseTI: Difference between revisions

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m (Text replacement - "|Game version=" to "|Game version= |gr1 = Camera Control |GROUP1= ")
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|gr1 = Camera Control |GROUP1=
|gr1 = Camera Control |GROUP1=
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|p1= Bool: [[Boolean]] - enable/disable the effect|Parameter1=
|p1= Bool: [[Boolean]] - enable/disable the effect|Parameter1=


|p2= modeIndex: [[Number]] - Ti mode|=  
|p2= modeIndex: [[Number]] - Ti mode|Parameter2=


| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=

Revision as of 21:39, 24 September 2020

Hover & click on the images for description

Description

Description:
Activates thermal vision. Mode index defines what sort of thermal vision it is:
  • 0 - White Hot
  • 1 - Black Hot
  • 2 - Light Green Hot / Darker Green cold
  • 3 - Black Hot / Darker Green cold
  • 4 - Light Red Hot /Darker Red Cold
  • 5 - Black Hot / Darker Red Cold
  • 6 - White Hot . Darker Red Cold
  • 7 - Thermal (Shade of Red and Green, Bodies are white)
This command only works with camCreate created camera that is currently the main camera for the player (see example).
Groups:
Camera Control

Syntax

Syntax:
Bool setCamUseTI modeIndex
Parameters:
Bool: Boolean - enable/disable the effect
modeIndex: Number - Ti mode
Return Value:
Nothing

Examples

Example 1:
true setCamUseTI 1;
Example 2:
"Predator" vision:_cam = "camera" camCreate [0,0,0]; _cam camSetTarget player; _cam camSetRelPos [0,1,1.5]; _cam cameraEffect ["Internal","Back"]; _cam camCommit 0; true setCamUseTI 7;

Additional Information

See also:
camUseNVGdisableTIEquipment

Notes

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Notes

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