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Lou Montana (talk | contribs) m (Text replacement - "|Game Version= (number surrounded by NO SPACES)" to "|Game Version (number surrounded by NO SPACES)=") |
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|1.58|Game Version (number surrounded by NO SPACES)= | |1.58|Game Version (number surrounded by NO SPACES)= | ||
|arg= global|Multiplayer Arguments= | |arg= global|Multiplayer Arguments= | ||
|gr1= Roads and Airports |GROUP1= | |||
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Revision as of 09:17, 25 September 2020
Description
- Description:
- Returns a road segment containing given position, objNull otherwise. Same as isOnRoad only returns the actual road object instead of boolean.
- Groups:
- Roads and Airports
Syntax
- Syntax:
- roadAt position
- Parameters:
- position: Object or Array in format PositionAGL (especially on bridges) or (since Arma 3 v1.99.146460) Position2D, in which case Z will be automatically deduced as the height of the road surface
- Return Value:
- Object - road segment or objNull
Examples
- Example 1:
_road = roadAt ASLToAGL getPosASL player;
- Example 2:
_isOnRoad = !isNull roadAt player;
- Example 3:
- For detecting bridges, for example
getModelInfo (roadAt ASLToAGL getPosASL player); // ["bridgesea_01_f.p3d","a3\structures_f_exp\infrastructure\bridges\bridgesea_01_f.p3d",true]
Additional Information
Notes
-
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