setPilotLight: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 41: Line 41:


<h3 style='display:none'>Bottom Section</h3>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Command Group: Lights]]


<!-- CONTINUE Notes -->
<!-- CONTINUE Notes -->

Revision as of 11:26, 26 September 2020

Hover & click on the images for description

Description

Description:
Switches headlights of a vehicle on/off. Note that the vehicle has to be local, for global variant use Arma 3 Actions "LightOn"/"LightOff"
Groups:
Lights

Syntax

Syntax:
vehicle setPilotLight set
Parameters:
vehicle: Object
set: Boolean
Return Value:
Nothing

Examples

Example 1:
car setPilotLight true;

Additional Information

See also:
isLightOnisCollisionLightOnsetCollisionLightisIRLaserOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on September 28, 2018 - 04:03 (UTC)
HazJ
This command will not work when using enableSimulation FALSE before this command is executed. However collision lights still do using setCollisionLight. // Workaround - Put in object init field this setPilotLight true; this setCollisionLight true; [this] spawn { sleep 0.001; (_this select 0) enableSimulation false; };