BIS fnc moduleFDFadeMarker: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category\:Function Group\: ModuleFiringDrills(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\] " to "")
m (Text replacement - "|gr1= Modules |GROUP1=" to "|gr1= Modules - Firing Drills |GROUP1=")
Line 6: Line 6:
|1.00|Game version=
|1.00|Game version=


|gr1= Modules |GROUP1=
|gr1= Modules - Firing Drills |GROUP1=
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 16:06, 10 October 2020

Hover & click on the images for description

Description

Description:
Gradually change the alpha of the given marker.
Execution:
spawn
Groups:
Modules - Firing Drills

Syntax

Syntax:
[markerName, alpha] spawn BIS_fnc_moduleFDFadeMarker
Parameters:
markerName: String
alpha: Number - wanted marker alpha
Return Value:
Boolean - true when done

Examples

Example 1:
["tankMarker", 0.25] spawn BIS_fnc_moduleFDFadeMarker;
Example 2:
[] spawn { while { alive enemyTank } do { ["tankMarker", 1] call BIS_fnc_moduleFDFadeMarker; ["tankMarker", 0] call BIS_fnc_moduleFDFadeMarker; sleep 0.05; }; };Creates a pulsating marker

Additional Information

See also:
markerAlphasetMarkerAlpha

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section