BIS fnc simpleObjectData: Difference between revisions
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|1.62|Game Version= | |1.62|Game Version= | ||
|gr1 = Object Manipulation |GROUP1= | |||
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Revision as of 17:47, 10 October 2020
Description
- Description:
- Get complete data needed for simple object creation.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [classname] call BIS_fnc_simpleObjectData
- Parameters:
- classname: Object or String:
- Object - Existing object or simple object that will be scanned; if it is a simple object '_reversed' attribute cannot be retrieved
- String - Can be either:
- Classname of the object; data are retrieved from the config definition.
- Path to the p3d; verifies and fixes model path format and returns it in an array (index 1).
It has very limited functionality in this mode as no data can actually be retrieved from model path.
- Object - Existing object or simple object that will be scanned; if it is a simple object '_reversed' attribute cannot be retrieved
- Return Value:
- Array in format [class, model, reversed, verticalOffset, animationAdjustments, hiddenSelections]:
- class: String - class name from CfgVehicles
- model: String - path to the vehicle p3d mode
- reversed: Number - reverse value, to fix orientation
- verticalOffset: Array - vertical offset
- animationAdjustments: Array - animation adjustments
- hiddenSelections: Array - hidden selections
Examples
- Example 1:
["B_Boat_Armed_01_minigun_F"] call BIS_fnc_simpleObjectData;
- Example 2:
[BIS_boat] call BIS_fnc_simpleObjectData;
Additional Information
Notes
-
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