BIS fnc animalBehaviour: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|Game version=" to "|Game version= |gr1 = Ambient |GROUP1=")
m (Text replacement - "\[\[Category\:Function Group\: Ambient(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\] " to "")
Line 35: Line 35:


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Ambient|{{uc:animalBehaviour}}]]
[[Category:Functions|{{uc:animalBehaviour}}]]
[[Category:Functions|{{uc:animalBehaviour}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:animalBehaviour}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:animalBehaviour}}]]

Revision as of 16:39, 11 October 2020

Hover & click on the images for description

Description

Description:
Animal behaviour control. Called by Animals_F\Data\Scripts\main.fsm.
Execution:
call
Groups:
Ambient

Syntax

Syntax:
[animal] call BIS_fnc_animalBehaviour
Parameters:
animal: Object - The controlled animal
Return Value:
Nothing

Examples

Example 1:
[animal] call BIS_fnc_animalBehaviour;

Additional Information

See also:
Animal BehaviourcreateAgent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Notes

Bottom Section

Posted on September 29, 2014 - 19:38 (UTC)
Killzone Kid
To override, add _agent setVariable ["BIS_fnc_animalBehaviour_disable", true]; right after agent creation.