BIS fnc reviveEhKilled: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Text replacement - "\[\[Category\:Function Group\: Revive(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
Line 28: Line 28:
}}
}}


[[Category:Function Group: Revive|{{uc:reviveEhKilled}}]]
 
[[Category:Functions|{{uc:reviveEhKilled}}]]
[[Category:Functions|{{uc:reviveEhKilled}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:reviveEhKilled}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:reviveEhKilled}}]]

Revision as of 14:13, 12 October 2020

Hover & click on the images for description

Description

Description:
Should be called from Killed event handler. Handles what happens if unit dies if revive system is enabled.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Nothing

Examples

Example 1:
BIS_unit addEventHandler ["Killed", { _this call BIS_fnc_reviveEhKilled; }];

Additional Information

See also:
Arma 3 Revive BIS_fnc_disableRevive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note