startLoadingScreen: Difference between revisions
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Lou Montana (talk | contribs) (Fix description, Add BIS_fnc_startLoadingScreen link) |
Lou Montana (talk | contribs) m (Fix description) |
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* The loading screen does '''not''' end by itself and absolutely needs a call to [[endLoadingScreen]] command | * The loading screen does '''not''' end by itself and absolutely needs a call to [[endLoadingScreen]] command | ||
* Game simulation is disabled during Loading Screen operation (at least in single player): | * Game simulation is disabled during Loading Screen operation (at least in single player): | ||
** | ** do '''not''' use the [[sleep]] command between [[startLoadingScreen]] and [[endLoadingScreen]] as '''it may freeze the game''' - use [[uiSleep]] instead | ||
** [[waitUntil]] ''can'' be used to wait for variable initialisation or script loading | ** [[waitUntil]] ''can'' be used to wait for variable initialisation or script loading | ||
}} | }} |
Revision as of 14:51, 11 December 2020
Description
- Description:
- Shows loading screen with the given text, using the given resource. While loading screen is shown, simulation and scene drawing is disabled, user control is disabled, mouse cursor is hidden, scripts run at full speed (50ms per frame instead of 3ms per frame for Scheduled Scripts).
- Groups:
- System
Syntax
- Syntax:
- startLoadingScreen [text, resource]
- Parameters:
- text: String
- resource (Optional): String
- Return Value:
- Nothing
Examples
- Example 1:
startLoadingScreen ["Loading My Mission, please wait..."];
- Example 2:
startLoadingScreen ["Can't skip loading time...", "MyLoadingRsc"];
- Example 3:
startLoadingScreen ["Loading My Mission"]; // code progressLoadingScreen 0.5; // code endLoadingScreen;
- Example 4:
// this structure prevents error-prone or lengthy code to miss endLoadingScreen. private _maxTime = diag_tickTime + 30; // max 30s of loading startLoadingScreen ["Loading"]; private _handle = [] spawn { // code that may crash or take too long }; waitUntil { uiSleep .1; scriptDone _handle || diag_tickTime > _maxTime }; endLoadingScreen;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on November 21, 2015 - 18:38 (UTC)
- Killzone Kid
- The default Arma 3 loading screen has no control to display text.