setDammage: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 7: Line 7:
____________________________________________________________________________________________
____________________________________________________________________________________________


| Damage / repair object. Damages or repairs the object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. See also [[getDammage]] Note: This function is identical to [[setDamage]].
| Damage / repair object. Damages or repairs the object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. |= Description
[[setDamage]] was introduced to fix a spelling error in this operator's name.
Note: Setting a unit's damage to a negative value will set their health to full, but impair their aim. |= Description
____________________________________________________________________________________________
____________________________________________________________________________________________


Line 24: Line 22:
____________________________________________________________________________________________
____________________________________________________________________________________________


| |= See also
| [[getDammage]] |= See also


}}
}}
Line 31: Line 29:
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
This function is identical to [[setDamage]]. [[setDamage]] was introduced to fix a spelling error in this operator's name.


Setting a unit's damage to a negative value will set their health to full, but impair their aim.
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>

Revision as of 00:47, 5 August 2006

Hover & click on the images for description

Description

Description:
Damage / repair object. Damages or repairs the object. Damage 0 means fully functional, damage 1 means completely destroyed / dead.
Groups:
Uncategorised

Syntax

Syntax:
object setDammage damage
Parameters:
object: Object
damage: Number
Return Value:
Nothing

Examples

Example 1:
soldier1 setDammage 1

Additional Information

See also:
getDammage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

This function is identical to setDamage. setDamage was introduced to fix a spelling error in this operator's name. Setting a unit's damage to a negative value will set their health to full, but impair their aim.

Bottom Section