displaySetEventHandler: Difference between revisions

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Revision as of 15:46, 8 January 2021

Hover & click on the images for description

Description

Description:
Sets given event handler of given display. The return code of the provided function should indicate whether this event was handled correctly. This implies telling the engine whether it is default code should be executed. See User Interface Event Handlers for the full list of handler names. If applicable, see DIK_KeyCodes for a list of key code constants, which are relevant to key related user interface events like: KeyDown & KeyUp.
When using the event names listed here with the ctrlAddEventHandler, ctrlSetEventHandler, displayAddEventHandler or displaySetEventHandler commands, the prefix "on" in the event name must be removed (e.g. 'ButtonDown' instead of 'onButtonDown').
Groups:
GUI Control - Event HandlersEvent Handlers

Syntax

Syntax:
display displaySetEventHandler [handlerName, function]
Parameters:
display: Display
[handlerName, function]: Array
handlerName: String
function: String. {Code}
Return Value:
Nothing

Examples

Example 1:
_control displaySetEventHandler ["KeyDown", ""] 
Example 2:
init.sqf

keyspressed = compile preprocessFile "keyspressed.sqf"; _display = findDisplay 46; _display displaySetEventHandler ["KeyDown","_this call keyspressed"];

keyspressed.sqf
private['_handled'];
_handled = false;
switch (_this select 1) do
{
	//F key
	case 33: 
	{
		// code here
		_handled = true;
	};
};
_handled;

Additional Information

See also:
ListOfKeyCodesdisplayAddEventHandlerdisplayRemoveEventHandlerdisplayRemoveAllEventHandlersctrlSetEventHandlerUI Event HandlersDIK KeyCodeskeyName

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on Nov 25, 2009
kju
Always use displayAddEventHandler instead, as DSetEH overwrites other (peoples') DEH.

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