secondaryWeapon: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Armed[ _]Assault(\|.*)]]" to "{{GameCategory|arma1|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)\]\]" to "{{GameCategory|arma2|Scripting Commands}}") |
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Revision as of 07:44, 9 January 2021
Description
- Description:
- Returns name of a unit's secondary weapon (empty string if none).
- Groups:
- Unit Inventory
Syntax
- Syntax:
- secondaryWeapon unit
- Parameters:
- unit: Object
- Return Value:
- String
Examples
- Example 1:
private _secondaryWeapon = secondaryWeapon player;
- Example 2:
hint secondaryWeapon player; // "launch_NLAW_F"
Additional Information
- See also:
- secondaryWeaponMagazinesecondaryWeaponItemsaddSecondaryWeaponItem primaryWeaponhandgunWeaponcurrentWeaponweapons
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:58
- hardrock
- Notes from before the conversion: secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. Use currentWeapon to detect the active weapon.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Unit Inventory
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters