reload: Difference between revisions

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)\]\]" to "{{GameCategory|arma2|Scripting Commands}}")
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}")
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{{GameCategory|tkoh|Scripting Commands}}

Revision as of 19:44, 10 January 2021


Hover & click on the images for description

Description

Description:
Reload all weapons
Groups:
Weapons

Syntax

Syntax:
reload unitName
Parameters:
unitName: Object
Return Value:
Nothing

Examples

Example 1:
if (needReload player == 1) then {reload player};

Additional Information

See also:
reloadEnabledneedReloadenableReloadsetWeaponReloadingTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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