landAt: Difference between revisions

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}")
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| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=


|s2= plane [[landAt]] airportObject {{since|arma3|1.68|y}} |SYNTAX2=
|s2= plane [[landAt]] airportObject {{Since|arma3|1.68|y}} |SYNTAX2=


|p21= plane: [[Object]] |PARAMETER21=
|p21= plane: [[Object]] |PARAMETER21=

Revision as of 19:37, 11 January 2021

Hover & click on the images for description

Description

Description:
Order an AI airplane to land at a given airport. Id is the number to identify which map airport you want the airplane to land at. See Arma: Airport IDs for more information.
Arma 3
Since Arma 3 v1.68 it is possible to also make the airplane land at a dynamic airport object (e.g. aircraft carrier, makeshift runway...) – see Example 2.
Groups:
Unit ControlRoads and Airports

Syntax

Syntax:
plane landAt id
Parameters:
plane: Object
id: Number (airport index)
Return Value:
Nothing

Alternative Syntax

Syntax:
plane landAt airportObject Template:Since
Parameters:
plane: Object
airportObject: Object
Return Value:
Nothing

Examples

Example 1:
_plane1 landAt 1;
Example 2:
_dynamicAirport1 = "DynamicAirport_01_F" createVehicle position player; _plane1 landAt _dynamicAirport1;

Additional Information

See also:
Arma: Airport IDslandsetAirportSideassignToAirportallAirports

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on November 8, 2014 - 22:59 (UTC)
Tankbuster
In Arma 3 (1.34) landAt only works for fixed-wing aircraft. Rotary-wing craft ignore this command.

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