BIS fnc attachToRelative: Difference between revisions

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{{DISPLAYTITLE:BIS_fnc_attachToRelative}}{{Function|Comments=
{{DISPLAYTITLE:BIS_fnc_attachToRelative}}{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|eff= global |Multiplayer Effects=
|eff= global |Multiplayer Effects=
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| Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2|DESCRIPTION=
| Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2|DESCRIPTION=
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| [object1, object2, visual] call '''BIS_fnc_attachToRelative''' |SYNTAX=
| [object1, object2, visual] call '''BIS_fnc_attachToRelative''' |SYNTAX=
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|x1=<code>[tank, car] [[call]] [[BIS_fnc_attachToRelative]];</code>|EXAMPLE1=  
|x1=<code>[tank, car] [[call]] [[BIS_fnc_attachToRelative]];</code>|EXAMPLE1=  
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| [[BIS_fnc_weaponDirectionRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[attachTo]] |SEEALSO=  
| [[BIS_fnc_weaponDirectionRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[attachTo]] |SEEALSO=  


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  
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Revision as of 22:33, 16 January 2021

Hover & click on the images for description

Description

Description:
Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object1, object2, visual] call BIS_fnc_attachToRelative
Parameters:
object1: Object
object2: Object
visual (Optional): Boolean - if true - render scope is used, false - simulation scope. Default: true
Return Value:
Nothing

Examples

Example 1:
[tank, car] call BIS_fnc_attachToRelative;

Additional Information

See also:
BIS_fnc_weaponDirectionRelativeBIS_fnc_vectorDirAndUpRelativeattachTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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