BIS fnc attachToRelative: Difference between revisions
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{{DISPLAYTITLE:BIS_fnc_attachToRelative}}{{Function|Comments= | {{DISPLAYTITLE:BIS_fnc_attachToRelative}}{{Function|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|eff= global |Multiplayer Effects= | |eff= global |Multiplayer Effects= | ||
| Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2|DESCRIPTION= | | Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2|DESCRIPTION= | ||
| [object1, object2, visual] call '''BIS_fnc_attachToRelative''' |SYNTAX= | | [object1, object2, visual] call '''BIS_fnc_attachToRelative''' |SYNTAX= | ||
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|x1=<code>[tank, car] [[call]] [[BIS_fnc_attachToRelative]];</code>|EXAMPLE1= | |x1=<code>[tank, car] [[call]] [[BIS_fnc_attachToRelative]];</code>|EXAMPLE1= | ||
| [[BIS_fnc_weaponDirectionRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[attachTo]] |SEEALSO= | | [[BIS_fnc_weaponDirectionRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[attachTo]] |SEEALSO= | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= | ||
}} | }} | ||
Revision as of 22:33, 16 January 2021
Description
- Description:
- Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object1, object2, visual] call BIS_fnc_attachToRelative
- Parameters:
- object1: Object
- object2: Object
- visual (Optional): Boolean - if true - render scope is used, false - simulation scope. Default: true
- Return Value:
- Nothing
Examples
- Example 1:
[tank, car] call BIS_fnc_attachToRelative;
Additional Information
Notes
-
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