BIS fnc bloodEffect: Difference between revisions

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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1 = Feedback |GROUP1=
|gr1 = Feedback |GROUP1=
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| Adds the bleeding effect post-processing effect to the players screen.  |DESCRIPTION=
| Adds the bleeding effect post-processing effect to the players screen.  |DESCRIPTION=
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| [10] call '''BIS_fnc_bloodEffect'''; |SYNTAX=
| [10] call '''BIS_fnc_bloodEffect'''; |SYNTAX=
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| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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|x1= <code>[10] call '''BIS_fnc_bloodEffect'''; // Adds the blood effect for 10 (milli)seconds.</code> |=  
|x1= <code>[10] call '''BIS_fnc_bloodEffect'''; // Adds the blood effect for 10 (milli)seconds.</code> |=  
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| [[BIS_fnc_indicateBleeding]] |SEEALSO=
| [[BIS_fnc_indicateBleeding]] |SEEALSO=

Revision as of 22:36, 16 January 2021

Hover & click on the images for description

Description

Description:
Adds the bleeding effect post-processing effect to the players screen.
Execution:
call
Groups:
Feedback

Syntax

Syntax:
[10] call BIS_fnc_bloodEffect;
Parameters:
Number - Duration in (milli?)seconds in which effect should be visible.
Return Value:
Nothing

Examples

Example 1:
[10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.

Additional Information

See also:
BIS_fnc_indicateBleeding

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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