BIS fnc PIP: Difference between revisions
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{{Function|Comments= | {{Function|Comments= | ||
| TKOH |Game name= | | TKOH |Game name= | ||
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|gr1= GUI |GROUP1= | |gr1= GUI |GROUP1= | ||
| Displays Picture in Picture. |DESCRIPTION= | | Displays Picture in Picture. |DESCRIPTION= | ||
| [renderTarget, cameraParams, (vehicle, replace)] call BIS_fnc_PIP; |SYNTAX= | | [renderTarget, cameraParams, (vehicle, replace)] call BIS_fnc_PIP; |SYNTAX= | ||
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| [[Object]] - camera |RETURNVALUE= | | [[Object]] - camera |RETURNVALUE= | ||
|x1= <code>["rendertarget0",<nowiki>[</nowiki>[heli1,heli1 selectionposition "slingload0"],cargo1],heli1,false] call BIS_fnc_PIP;</code> |Example1= | |x1= <code>["rendertarget0",<nowiki>[</nowiki>[heli1,heli1 selectionposition "slingload0"],cargo1],heli1,false] call BIS_fnc_PIP;</code> |Example1= | ||
|x2= <code>["rendertarget0",_myCamera] call BIS_fnc_PIP;</code> |EXAMPLE2= | |x2= <code>["rendertarget0",_myCamera] call BIS_fnc_PIP;</code> |EXAMPLE2= | ||
| |SEEALSO= | | |SEEALSO= |
Revision as of 22:43, 16 January 2021
Description
Syntax
- Syntax:
- [renderTarget, cameraParams, (vehicle, replace)] call BIS_fnc_PIP;
- Parameters:
- renderTarget: String - render target
- cameraParams:
Object - existing camera
Array - camera params in format [position,target].
position: Array in format Position3D or attachTo [object,position]
target: Object or Array in format Position3D (same as camPrepareTarget) - vehicle (Optional): Object - helicopter to which action is added (to memory point "action_screen1")
- replace (Optional): Boolean - true to replace existing PIP on same target (default: true)
- Return Value:
- Object - camera
Examples
- Example 1:
["rendertarget0",[[heli1,heli1 selectionposition "slingload0"],cargo1],heli1,false] call BIS_fnc_PIP;
- Example 2:
["rendertarget0",_myCamera] call BIS_fnc_PIP;
Additional Information
- See also:
- See also needed
Notes
-
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