BIS fnc ffvUpdate: Difference between revisions

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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1 = Vehicles |GROUP1=
|gr1 = Vehicles |GROUP1=
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| Update Firing From Vehicle feature depending on condition defined in turret's config.|Description=
| Update Firing From Vehicle feature depending on condition defined in turret's config.|Description=
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| vehicle call [[BIS_fnc_ffvUpdate]] |Syntax=
| vehicle call [[BIS_fnc_ffvUpdate]] |Syntax=
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|exec= spawn |Execution=
|exec= spawn |Execution=
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--->
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|x1= <code>if ([[local]] _vehicle) then {
|x1= <code>if ([[local]] _vehicle) then {
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  _vehicle [[call]] [[BIS_fnc_ffvUpdate]];
  _vehicle [[call]] [[BIS_fnc_ffvUpdate]];
};</code>|Example 1=
};</code>|Example 1=
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|  |See also=
|  |See also=

Revision as of 23:08, 16 January 2021

Hover & click on the images for description

Description

Description:
Update Firing From Vehicle feature depending on condition defined in turret's config.
Execution:
call
Groups:
Vehicles

Syntax

Syntax:
vehicle call BIS_fnc_ffvUpdate
Parameters:
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
if (local _vehicle) then { _vehicle animate ["Door_1",1]; _vehicle call BIS_fnc_ffvUpdate; };

Additional Information

See also:
See also needed

Notes

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Only post proven facts here! Add Note

Notes

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