BIS fnc moduleDamage: Difference between revisions
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{{Function|Comments= | {{Function|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= Modules |GROUP1= | |gr1= Modules |GROUP1= | ||
| Damage given vehicles. | | Damage given vehicles. | ||
{{Informative|Regarding locality: if a hitpoint is defined,<br>{{EffArg|cmd|arg|loc}} [[setHitPointDamage]] is used. Else,<br> | {{Informative|Regarding locality: if a hitpoint is defined,<br>{{EffArg|cmd|arg|loc}} [[setHitPointDamage]] is used. Else,<br> | ||
{{EffArg|cmd|arg|glob}} [[setDamage]] is used.}} |Description= | {{EffArg|cmd|arg|glob}} [[setDamage]] is used.}} |Description= | ||
| [logic, vehicles, isActivated] call [[BIS_fnc_moduleDamage]] |Syntax= | | [logic, vehicles, isActivated] call [[BIS_fnc_moduleDamage]] |Syntax= | ||
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| [[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]] |Return value= | | [[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]] |Return value= | ||
|x1= <code>[myLogic, [[vehicle]] [[player]], [[true]]] [[call]] [[BIS_fnc_moduleDamage]];</code> |Example 1= | |x1= <code>[myLogic, [[vehicle]] [[player]], [[true]]] [[call]] [[BIS_fnc_moduleDamage]];</code> |Example 1= | ||
| [[setDamage]], [[setHitPointDamage]] |See also= | | [[setDamage]], [[setHitPointDamage]] |See also= |
Revision as of 23:20, 16 January 2021
Description
Syntax
- Syntax:
- [logic, vehicles, isActivated] call BIS_fnc_moduleDamage
- Parameters:
- logic: Object - the logic. Possible setVariable parameter:
- "value": Number - (Optional, default 0) wanted damage, in range 0..1
- "bodypart": String - (Optional, default "0") setHitPointDamage hitpoint name
- vehicles: Array of Objects - list of vehicles
- isActivated: Boolean - (Optional, default true) if true, the fuel is set
- Return Value:
- Boolean - true when done, even if isActivated equals false
Examples
- Example 1:
[myLogic, vehicle player, true] call BIS_fnc_moduleDamage;
Additional Information
- See also:
- setDamagesetHitPointDamage
Notes
-
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