BIS fnc recompile: Difference between revisions
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{{Function|Comments= | {{Function|Comments= | ||
| arma2 |Game name= | | arma2 |Game name= | ||
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|gr1 = Diagnostic |GROUP1= | |gr1 = Diagnostic |GROUP1= | ||
| Can be used to recompile functions. |DESCRIPTION= | | Can be used to recompile functions. |DESCRIPTION= | ||
| [mode] call [[BIS_fnc_recompile]] |SYNTAX= | | [mode] call [[BIS_fnc_recompile]] |SYNTAX= | ||
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** 5 - Recompile all functions, and initialize mission (used for editor preview with function recompile) |PARAMETER1= | ** 5 - Recompile all functions, and initialize mission (used for editor preview with function recompile) |PARAMETER1= | ||
| [[Boolean]] |RETURNVALUE= | | [[Boolean]] |RETURNVALUE= | ||
|x1= <code>[] [[call]] [[BIS_fnc_recompile]];</code> |EXAMPLE1= | |x1= <code>[] [[call]] [[BIS_fnc_recompile]];</code> |EXAMPLE1= | ||
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|x3= <code>["BIS_fnc_spawnVehicle"] [[call]] [[BIS_fnc_recompile]];</code> |EXAMPLE3= | |x3= <code>["BIS_fnc_spawnVehicle"] [[call]] [[BIS_fnc_recompile]];</code> |EXAMPLE3= | ||
| [[compile]], [[compileFinal]] |SEEALSO= | | [[compile]], [[compileFinal]] |SEEALSO= |
Revision as of 23:44, 16 January 2021
Description
- Description:
- Can be used to recompile functions.
- Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- [mode] call BIS_fnc_recompile
- Parameters:
- mode (Optional, default 0):
- String - name of the function to be recompiled
- Number - can be:
- 0 - Autodetect what compile type should be used
- 1 - Forced recompile of all the things
- 2 - Create only uiNamespace variables (used in UI)
- 3 - Create missionNamespace variables and initialize mission
- 4 - Create only missionNamespace variables
- 5 - Recompile all functions, and initialize mission (used for editor preview with function recompile)
- Return Value:
- Boolean
Examples
- Example 1:
[] call BIS_fnc_recompile;
- Example 2:
[3] call BIS_fnc_recompile;
- Example 3:
["BIS_fnc_spawnVehicle"] call BIS_fnc_recompile;
Additional Information
- See also:
- compilecompileFinal
Notes
-
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