BIS fnc selectRespawnTemplate: Difference between revisions

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m (Text replacement - "\[\[Category\:Function Group\: Respawn(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1= Respawn |GROUP1=
|gr1= Respawn |GROUP1=
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| Select respawn template from CfgRespawnTemplates and execute its script / function. Internal use. |Description=
| Select respawn template from CfgRespawnTemplates and execute its script / function. Internal use. |Description=
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| [mode, arguments] call [[BIS_fnc_selectRespawnTemplate]] |Syntax=
| [mode, arguments] call [[BIS_fnc_selectRespawnTemplate]] |Syntax=
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| [[Array]] of [[Script_(Handle)|Script handle]] |Return value=
| [[Array]] of [[Script_(Handle)|Script handle]] |Return value=
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|x1= <code>["playerKilledScript", []] [[call]] [[BIS_fnc_selectRespawnTemplate]];</code> |Example 1=
|x1= <code>["playerKilledScript", []] [[call]] [[BIS_fnc_selectRespawnTemplate]];</code> |Example 1=
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| [[Description.ext#respawn|Description.ext/respawn]] |See also=
| [[Description.ext#respawn|Description.ext/respawn]] |See also=

Revision as of 23:46, 16 January 2021

Hover & click on the images for description

Description

Description:
Select respawn template from CfgRespawnTemplates and execute its script / function. Internal use.
Execution:
call
Groups:
Respawn

Syntax

Syntax:
[mode, arguments] call BIS_fnc_selectRespawnTemplate
Parameters:
mode: String - case-sensitive, can be one of:
  • "playerKilledScript"
  • "playerRespawnScript"
  • "playerRespawnSeagullScript"
  • "playerResurrectScript"
  • "playerRespawnOtherUnitScript"
  • "initRespawn"
  • "initRespawnStart"
  • "initRespawnEnd"
arguments: Array
Return Value:
Array of Script handle

Examples

Example 1:
["playerKilledScript", []] call BIS_fnc_selectRespawnTemplate;

Additional Information

See also:
Description.ext/respawn

Notes

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Notes

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