BIS fnc objectVar: Difference between revisions

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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1 = Object Manipulation |GROUP1=
|gr1 = Object Manipulation |GROUP1=
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| Return a unique object variable. The variable is preserved after unit respawn. |Description=
| Return a unique object variable. The variable is preserved after unit respawn. |Description=
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| [object'', varNameRoot''] call [[BIS_fnc_objectVar]] |Syntax=
| [object'', varNameRoot''] call [[BIS_fnc_objectVar]] |Syntax=
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| [[String]] - generated variable name |Return value=
| [[String]] - generated variable name |Return value=
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|x1= <code>[[hint]] [[str]] ([[player]] [[call]] [[BIS_fnc_objectVar]]); {{codecomment|// "bis_o1"}}
|x1= <code>[[hint]] [[str]] ([[player]] [[call]] [[BIS_fnc_objectVar]]); {{codecomment|// "bis_o1"}}
[[hint]] [[str]] ([[player]] == ([[missionNamespace]] [[getVariable]] "bis_o1")); {{codecomment|// true}}</code> |Example 1=
[[hint]] [[str]] ([[player]] == ([[missionNamespace]] [[getVariable]] "bis_o1")); {{codecomment|// true}}</code> |Example 1=
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| [[netId]], [[objectFromNetId]], [[setVariable]], [[setVehicleVarName]] |See also=
| [[netId]], [[objectFromNetId]], [[setVariable]], [[setVehicleVarName]] |See also=

Revision as of 23:54, 16 January 2021

Hover & click on the images for description

Description

Description:
Return a unique object variable. The variable is preserved after unit respawn.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object, varNameRoot] call BIS_fnc_objectVar
Parameters:
object: Object
varNameRoot: String - (Optional, default "bis_o") - variable name root - a number will be added behind it
Return Value:
String - generated variable name

Examples

Example 1:
hint str (player call BIS_fnc_objectVar); // "bis_o1" hint str (player == (missionNamespace getVariable "bis_o1")); // true

Additional Information

See also:
netIdobjectFromNetIdsetVariablesetVehicleVarName

Notes

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Notes

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