BIS fnc relScaledDist: Difference between revisions
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{{Function|Comments= | {{Function|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1 = Geometry |GROUP1= | |gr1 = Geometry |GROUP1= | ||
| Exponentially inflated rational number between 0 and 1, with 1 being center and 0 being edge of the trigger. This function can be used to check where in a trigger area an object is. Is it near the border of the trigger area the number will go against 0.|Description= | | Exponentially inflated rational number between 0 and 1, with 1 being center and 0 being edge of the trigger. This function can be used to check where in a trigger area an object is. Is it near the border of the trigger area the number will go against 0.|Description= | ||
| [referenceObject, relativeObject] call [[BIS_fnc_relScaledDist]] |Syntax= | | [referenceObject, relativeObject] call [[BIS_fnc_relScaledDist]] |Syntax= | ||
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| [[Number]] |Return value= | | [[Number]] |Return value= | ||
|x1= <code>[ myTrigger, [[player]] ] [[call]] [[BIS_fnc_relScaledDist]];</code> |Example 1= | |x1= <code>[ myTrigger, [[player]] ] [[call]] [[BIS_fnc_relScaledDist]];</code> |Example 1= | ||
| [[distance]], [[distanceSqr]] |See also= | | [[distance]], [[distanceSqr]] |See also= |
Revision as of 23:54, 16 January 2021
Description
- Description:
- Exponentially inflated rational number between 0 and 1, with 1 being center and 0 being edge of the trigger. This function can be used to check where in a trigger area an object is. Is it near the border of the trigger area the number will go against 0.
- Execution:
- call
- Groups:
- Geometry
Syntax
- Syntax:
- [referenceObject, relativeObject] call BIS_fnc_relScaledDist
- Parameters:
- referenceObject: Object
- relativeObject: Object
- Return Value:
- Number
Examples
- Example 1:
[ myTrigger, player ] call BIS_fnc_relScaledDist;
Additional Information
- See also:
- distancedistanceSqr
Notes
-
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