allMapMarkers: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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| Returns all markers in map including user placed markers (_USER_DEFINED #). <br><br> | | Returns all markers in map including user placed markers (_USER_DEFINED #). <br><br> | ||
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For custom waypoint position (LShift+LMB) see [[customWaypointPosition]] | For custom waypoint position (LShift+LMB) see [[customWaypointPosition]] | ||
|DESCRIPTION= | |DESCRIPTION= | ||
| '''allMapMarkers''' |SYNTAX= | | '''allMapMarkers''' |SYNTAX= | ||
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}; | }; | ||
</code> |EXAMPLE3= | </code> |EXAMPLE3= | ||
| [[createMarker]], [[deleteMarker]], [[customWaypointPosition]] |SEEALSO= | | [[createMarker]], [[deleteMarker]], [[customWaypointPosition]] |SEEALSO= | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= | ||
}} | }} | ||
Revision as of 00:04, 17 January 2021
Description
- Description:
- Returns all markers in map including user placed markers (_USER_DEFINED #).
Since Arma 3 v1.57.134377 User defined markers have the following name format:
_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID> where:- <PlayerID> - unique network id of the player in String format, also available as String in the 6th param in "PlayerConnected" and "PlayerDisconnected" EHs
- <MarkerID> - a marker counter id
- <ChannelID> - id of the chat channel on which marker was placed (see currentChannel)
- Groups:
- Markers
Syntax
Examples
- Example 1:
_markers = allMapMarkers;
returns: ["marker1","_USER_DEFINED #2/0"]- Example 2:
{ private "_a"; _a = toArray _x; _a resize 15; if (toString _a == "_USER_DEFINED #") then { deleteMarker _x; } } forEach allMapMarkers;
- Example 3:
if (_someString in allMapMarkers) then { hint (_someString + " is a valid marker name"); };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on March 17, 2014
- Waffle SS.
- A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
- Posted on March 17, 2014
- Killzone_Kid
- To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.